00:00 00:05

Grizzy and The Lemmings

Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a (5 min)

00:05 00:20

Grizzy and The Lemmings

A Midsummer Bear's Dream. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (15 min)

00:20 00:25

Grizzy and The Lemmings

Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can’t he? (5 min)

00:25 00:30

Grizzy and The Lemmings

Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (5 min)

00:30 00:40

Grizzy and The Lemmings

Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (10 min)

00:40 00:45

Grizzy and The Lemmings

Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (5 min)

00:45 01:00

Grizzy and The Lemmings

Bear Prints. Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes. (15 min)

01:00 01:10

Mush-Mush And The Mushables

Good Vibrations. Lilit is under pressure. Truff, the most talented musician in Mushton, has invited her, Mush-Mush and Chep to form a band with him. Only problem is they can hardly play music! Truff insists: they just need to relax and feel the groove. But when Truff tells his new band they will perform at the Food Snail, Lilit isn’t relaxed at all! (10 min)

01:10 01:25

Mush-Mush And The Mushables

Puff's Perfect Picnic. Because he has won the moss-ball game last year, Puff is in charge of organizing this Summer’s Picnic. Only Puff isn’t comfortable in that role. Mush-Mush, Chep and Lilit offer to help and make sure all the Mushables will follow Puff’s lead. Gradually, Puff gains confidence and ends up bossing everyone around. Now, all the Mushables are about to flee the Picnic! (15 min)

01:25 01:40

Mush-Mush And The Mushables

Run, Mushpie, Run. Mush-Mush, Chep and Lilit notice that Mushpie seems in great shape lately. They want to feel as great as she does and try to discover her secret. When they realise that she works out every morning, our friends decide to join her. And soon, all the Mushables do too. Now Lilit notices that Mushpie doesn’t seem in such great shape anymore… (15 min)

01:40 01:55

Mush-Mush And The Mushables

Watch the Storm. When Chep asks Mush-Mush and Lilit to go storm-watching and they refuse, Lilit feels bad and convinces Mush-Mush to join their friend. But there are no storms on the horizon. When they notice Chanterelle going through the forest mysteriously, our Mushlers decide to find out what she’s up to instead. That’s when a big storm starts brewing on the horizon... (15 min)

01:55 02:05

Bugs Bunny Builders II

The Easter Bunnies. The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter. (10 min)

02:05 02:25

Bugs Bunny Builders II

Junior. The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks. (20 min)

02:25 02:35

Bugs Bunny Builders II

Looney Moon. When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark. (10 min)

02:35 02:50

Bugs Bunny Builders II

Glamp Out. Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead. (15 min)

02:50 03:00

Batwheels

Wheels Just Wanna Have Fun. Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero. (10 min)

03:00 03:15

Batwheels

When You're A Jet. Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! (15 min)

03:15 03:25

Batwheels

Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (10 min)

03:25 03:35

Batwheels

The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (10 min)

03:35 03:50

Batwheels

License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (15 min)

03:50 03:55

Grizzy and The Lemmings II

Bear Sitter. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (5 min)

03:55 04:05

Grizzy and The Lemmings II

Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it. (10 min)

04:05 04:15

Grizzy and The Lemmings II

Radar Bear. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (10 min)

04:15 04:20

Grizzy and The Lemmings II

Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)

04:20 04:30

Grizzy and The Lemmings II

Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (10 min)

04:30 04:35

Grizzy and The Lemmings II

A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (5 min)

04:35 04:40

Grizzy and The Lemmings II

Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)

04:40 04:45

Grizzy and The Lemmings II

Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (5 min)

04:45 05:00

Grizzy and The Lemmings II

Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. (15 min)

05:00 05:05

Mighty Mike

Duchess In Charge. Mike has a visitor for the afternoon "Duchess" and she's still hopelessly infatuated with Mike. She's so in love that when the raccoons break in and Mike is forced to do battle, Duchess becomes super overprotective to make sure Mike stays safe during the fight. All her good intentions seem to be getting in Mike's attempt to boot the raccoons from the house. (5 min)

05:05 05:10

Mighty Mike

Gone To Pot. It's a beautiful summer day and Mike decides to woo Iris with a refreshing pineapple cocktail. But the pot he needs to make the drink is up on top of the fridge where Mike can't reach it. Mike is forced to get creative to retrieve the pot. The racoons rush in while Mike's balancing on sticks. Can Mike keep his balance and fight off vertigo and still defeat the raccoons? (5 min)

05:10 05:25

Mighty Mike

Animal Magnetism. Mike decides to try to impress Iris by pretending to be a superhero. With the help of a huge fridge magnet, Mike intends to attract more than a few metal objects. The raccoons almost lose their mind when they lay their eyes on the magnet.. Imagine the possibilities. They steal it from Mike and have only one thing in mind, moving the fridge with the power of the magnet. Mike's going to have to use all of his imagination to defeat the raccoons. (15 min)

05:25 05:30

Mighty Mike

Hypnosis. Mike wakes up in the bathtub, huh? The house has been turned upside down and the other animals are being weird. They're acting like zombies and carrying food out of the house. Our pug discovers that the raccoons have hypnotised Fluffy, the turtles, and Iris, and are using them to transport the contents of the Mikkelsens fridge to their lair. Our hero will need to confront Iris to save her from the raccoon's dastardly scheme... and refill the Mikkelson's fridge! (5 min)

05:30 05:40

Mighty Mike

Mike Impounded. The raccoons finally get the better of Mike while he tries to retrieve an object in their lair. They lock him in a cage and Freddy rushes off to rob the Mikkelsens while Mike's imprisoned. Mike needs to get free and fast. Can Mike outsmart Mercury, find a way out of the raccoons and stop Freddy from ransacking the house? (10 min)

05:40 05:45

Mighty Mike

Lights, Camera... Inaction! Mike is inspired by a movie he sees on TV and decides to direct his own film. He enlists the help of Iris, Fluffy and the turtles. but just as he's about to begin his epic masterpiece the raccoons interrupt and derail his production. Now Mike is embroiled in a real action film with a jaw dropping finale. Can he beat the bad guys and save Fluffy like a real movie star? (5 min)

05:45 06:00

Mighty Mike

Freddy's Blues. Mercury's clumsiness leads to his brother Freddy being locked in the safe in their den. Now Mercury has to break into the Mikkelsens to steal something to get him out. Stealing with his brother was difficult enough, but doing it all myself himself is even harder. Without his brother, Mercury is totally unpredictable and Mike will have to up his game to take on this new type of enemy. (15 min)

06:00 06:10

Batwheels

Secret Origin of the Batwheels Pt. 3. Bam discovers a villainous vehicle squad - the Legion of Zoom - is on the loose and preparing to storm the Batcave. In need of reinforcements, Batcomputer brings the rest of Batman’s Bat-vehicles to life, and the newly minted Batwheels must learn how to work together as a team to protect the Batcave! (10 min)

06:10 06:30

Batwheels

Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (20 min)

06:30 06:40

Mr Bean: The Animated Series II

Wedding Day. Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand. (10 min)

06:40 06:55

Mr Bean: The Animated Series II

Bean Phone. Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London. (15 min)

06:55 07:05

Grizzy and The Lemmings

Transformational Bear. Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler. (10 min)

07:05 07:10

Grizzy and The Lemmings

Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (5 min)

07:10 07:15

Grizzy and The Lemmings

Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (5 min)

07:15 07:30

Grizzy and The Lemmings

Bear Game. Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game. (15 min)

07:30 07:40

Grizzy and The Lemmings

Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (10 min)

07:40 07:45

Grizzy and The Lemmings

Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life. (5 min)

07:45 08:00

Grizzy and The Lemmings

Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (15 min)

08:00 08:10

Bugs Bunny Builders II

Outer Space. The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space. (10 min)

08:10 08:20

Bugs Bunny Builders II

The Great Flying Flea. The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch. (10 min)

08:20 08:30

Bugs Bunny Builders: Hard Hat Time

Buckle Up. A music video of Lola Bunny using her bulldozer to move things as she oversees various looney builds. (10 min)

08:30 08:40

Jessica's Big Little World

Glow Toy. When Jessica can’t get a new toy to work, she learns a new way to appreciate it. (10 min)

08:40 09:00

Jessica's Big Little World

Jessica's Restaurant. Jessica opens a restaurant with her good friend Stanleigh, but will they be able to keep their customers happy? (20 min)

09:00 09:10

Mr Bean: The Animated Series II

Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (10 min)

09:10 09:25

Mr Bean: The Animated Series II

A New Friend. Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy. (15 min)

09:25 09:35

Mr Bean: The Animated Series II

The Lift. Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants? (10 min)

09:35 09:55

Mr Bean: The Animated Series II

Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (20 min)

09:55 10:00

Lucas the Spider

Boo. Lucas loves to give his friends a scare on Halloween. (5 min)

10:00 10:05

Lucas the Spider

Never Boop a Robot. When Lucas boops a robot, he and his friends are chased around House! (5 min)

10:05 10:15

Lucas the Spider

Lonesome Lucas. Lucas wakes up in the middle of the night. How long can a night alone last? (10 min)

10:15 10:30

Lucas the Spider

I Can't See You. Lucas tries to beat Bodhi at Hide and Seek. (15 min)

10:30 10:35

Silly Sundays

Broken Ducky. Sonia's ducky toy is not working as she expected. Together with Hugo, she learns there are different ways to play with it. (5 min)

10:35 10:40

Silly Sundays

Watermelon Rescue. When a watermelon meant for all the family to share is spoiled, Hugo and Sonia learn to work as a team and save the day. (5 min)

10:40 10:50

Silly Sundays

New Birdy. Sonia wants to dance on stage by herself until she learns the importance of sharing the spotlight with her new friend little birdy. (10 min)

10:50 11:00

Thomas & Friends - Shorts XXV

Nia and the Ducks (10 min)

11:00 11:05

Grizzy and The Lemmings

Bear Game. Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game. (5 min)

11:05 11:10

Grizzy and The Lemmings

Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (5 min)

11:10 11:25

Grizzy and The Lemmings

Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life. (15 min)

11:25 11:30

Grizzy and The Lemmings

Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)

11:30 11:40

Grizzy and The Lemmings

Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (10 min)

11:40 11:45

Grizzy and The Lemmings

Mirror, Mirror On The Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (5 min)

11:45 12:00

Thomas & Friends - Shorts XXVI

Train School: The Height of Courage. Faced with a super-high bridge on the way to a parade of brave engines, Percy has to find the courage within himself to cross. (15 min)

12:00 12:10

Bugs Bunny Builders II

Outer Space. The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space. (10 min)

12:10 12:25

Bugs Bunny Builders II

The Great Flying Flea. The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch. (15 min)

12:25 12:35

Jessica's Big Little World

Glow Toy. When Jessica can’t get a new toy to work, she learns a new way to appreciate it. (10 min)

12:35 12:55

Jessica's Big Little World

Jessica's Restaurant. Jessica opens a restaurant with her good friend Stanleigh, but will they be able to keep their customers happy? (20 min)

12:55 13:00

The Tom and Jerry Show IV

Yeti, Set, Go. When Tom inadvertently set a Yeti loose on the town, Jerry Van Mouseling must subdue the beast. (5 min)

13:00 13:10

The Tom and Jerry Show IV

Ghoul's Gold. Tom serves an evil pirate determined to steal treasure belonging to the village mice until Jerry Van Mouseling foils his plans. (10 min)

13:10 13:20

The Tom and Jerry Show IV

What About Blob? Tom turns into a Blob monster, and proceeds to eat everything in sight – including the village mice! Jerry Van Mouseling to the rescue! (10 min)

13:20 13:30

The Tom and Jerry Show IV

Mouse Party. Rick and Ginger leave town with instructions for Tom to keep the house in order – but Jerry's got other ideas. (10 min)

13:30 13:35

The Tom and Jerry Show IV

Maust. Tom is tricked into helping an evil magician capture all of the mice in the village. But Jerry Van Mouseling foils the magician's plans. (5 min)

13:35 13:40

The Tom and Jerry Show IV

Tom Prix. Forced into driving a racecar created by evil Dr. Otto, Tom terrorizes the village mice until Jerry Van Mouseling comes to their rescue. (5 min)

13:40 14:00

The Tom and Jerry Show IV

Hip Replacement. The neighbor's cat turns out to be a hipster whose laidback attitudes and behaviors are soon adopted by Tom and the other alley cats. Annoyed, Jerry decides to put an end to all of their silly nonsense. (20 min)

14:00 14:10

Mr Bean: The Animated Series III

Bean Encore. The Great Eduardo violinist supreme is in town and Irma wants to go to the concert. But Bean won’t pay for the tickets. More than that he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing even Eduardo can’t bear the noise. He offers to teach Bean who ends up replacing him in the concert! (10 min)

14:10 14:25

Mr Bean: The Animated Series III

Mobile Home. Miss Wince takes Mrs. Wicket off on holiday in her brand-new swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence he decides to build his own caravan and sets off in search of the perfect ‘quiet spot’. All would be well if he’d only not built the caravan out of Mrs. Wicket’s garden shed … (15 min)

14:25 14:35

Mr Bean: The Animated Series III

Haunted House. Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy and in the chase around the insides of the house Bean manages something not even a wrecking ball can do. (10 min)

14:35 14:45

Mr Bean: The Animated Series III

Eau De Bean. Mr. Bean accidentally spills all of Mrs. Wicket’s new expensive perfume on the floor. In an attempt to hide his crime and refill the empty bottle he tries to recreate the smell – by adding all sorts of odd and strange ingredients. He might be able to fool Mrs. Wicket but can he fool Scrapper and all the neighbourhood cats? (10 min)

14:45 15:00

Tom and Jerry

What Goes Around Comes Around. Tom is up to his usual nonsense, but two can play at this game as they take their chase into the neighbourhood. Leave it to Jerry to turn the tables on Tom! (15 min)

15:00 15:05

Silly Sundays

Make a Wish. When Hugo and Sonia run out of dandelions to make wishes with in the garden, they learn wishes can be made whenever and however they want. (5 min)

15:05 15:10

Silly Sundays

Forever Castle. As Hugo and Sonia's sand castle washes away, they learn that some things don't last forever but can be rebuilt. (5 min)

15:10 15:20

Silly Sundays

Stringy Soup. Sonia and Hugo don't like the soup Dad has prepared for lunch. They learn to speak their mind, while being kind. (10 min)

15:20 15:30

Thomas & Friends - Shorts XXV

Muddy Thomas (10 min)

15:30 15:40

Mush-Mush And The Mushables

Grasshopper Chep. All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before... ride a grasshopper! Chep is in for the ride of his life! (10 min)

15:40 16:00

Mush-Mush And The Mushables

My Muddy Buddy. When Lilit creates a "friends tree" mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler's clutches. (20 min)

16:00 16:10

Bugs Bunny Builders II

The Snuffles. The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun. (10 min)

16:10 16:30

Bugs Bunny Builders II

Rainy Day. When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort. (20 min)

16:30 16:40

Jessica's Big Little World

Little Twin. When Jessica meets another kid at the park with an identical look as her, the two quickly form an unbreakable bond. (10 min)

16:40 16:55

Jessica's Big Little World

Spike the Hedgehog. When Jessica pet sits Stanleigh’s hedgehog, she has to think on her feet. (15 min)

16:55 17:05

The Tom and Jerry Show IV

Tom Save the Queen. The detectives across the hall must solve a series of high-profile thefts that are framing innocent people for the crimes. (10 min)

17:05 17:10

The Tom and Jerry Show IV

Donut Daze. It's a Battle Royale over the last box of donuts. (5 min)

17:10 17:25

The Tom and Jerry Show IV

A Kick in the Tail. When Tuffy shows an interest in soccer, Jerry decides to be the little guy's coach and show him how the game is really played by beating Tom in a one-on-one match. (15 min)

17:25 17:30

The Tom and Jerry Show IV

Broom for Improvement. The gang does battle with a magical broom. (5 min)

17:30 17:40

The Tom and Jerry Show IV

Puppy Guard. An over protected Spike goes to extreme lengths to keep his precious pup safe from harm. (10 min)

17:40 17:45

The Tom and Jerry Show IV

Bones of Contention. Spike's bones are missing, and Frankie the Rat is the culprit. Now all they have to do is catch in the dirty rat in the act. (5 min)

17:45 18:00

The Tom and Jerry Show IV

Farmed and Dangerous. Things get crazy down on the farm when a cat and mouse pursuit lead Jerry to hide his turtle egg in a hen's nest. (15 min)

18:00 18:10

Batwheels

Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (10 min)

18:10 18:25

Batwheels

Rev and Let Rev. Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! (15 min)

18:25 18:35

Grizzy and The Lemmings III

Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (10 min)

18:35 18:40

Grizzy and The Lemmings III

Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (5 min)

18:40 18:55

Grizzy and The Lemmings III

Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (15 min)

18:55 19:00

Grizzy and The Lemmings III

Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (5 min)

19:00 19:10

Grizzy and The Lemmings III

Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (10 min)

19:10 19:15

Grizzy and The Lemmings III

Parasailing Fishing. Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon! (5 min)

19:15 19:30

Grizzy and The Lemmings III

Yummy Pirates. The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach? (15 min)

19:30 19:40

Mush-Mush And The Mushables

Getting Truffy With It. Truff is happy. He has found a necklace that makes him even Truffier! Except he had no idea the necklace belongs to Starmush. And the Mushelder promised there will be consequences for whoever took it. Mush-Mush, Chep and Lilit now have to save Truff from being consequenced… (10 min)

19:40 20:00

Mush-Mush And The Mushables

Good Vibrations. Lilit is under pressure. Truff, the most talented musician in Mushton, has invited her, Mush-Mush and Chep to form a band with him. Only problem is they can hardly play music! Truff insists: they just need to relax and feel the groove. But when Truff tells his new band they will perform at the Food Snail, Lilit isn’t relaxed at all! (20 min)

20:00 20:10

Mr Bean: The Animated Series

Birthday Bear. Mr. Bean is shocked when Teddy receives a birthday card from Bean’s girlfriend, Irma Gobb. The bear’s Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.) (10 min)

20:10 20:30

Mr Bean: The Animated Series

The Mole. Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride. (20 min)

20:30 20:40

Mr Bean: The Animated Series

Roadworks. Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang! (10 min)

20:40 20:55

Mr Bean: The Animated Series

Sofa. Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean. (15 min)

20:55 21:05

Grizzy and The Lemmings III

Earthquake-Proof Bear. The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock ! (10 min)

21:05 21:10

Grizzy and The Lemmings III

The Spirit Of Competition. The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht. (5 min)

21:10 21:25

Grizzy and The Lemmings III

Odd-Job Crab. Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too! (15 min)

21:25 21:30

Grizzy and The Lemmings III

Ordeal Of Comfort. A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab! (5 min)

21:30 21:40

Grizzy and The Lemmings III

Outboard Cabin. While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate! (10 min)

21:40 21:45

Grizzy and The Lemmings III

Parental Overload. While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub? (5 min)

21:45 22:00

Grizzy and The Lemmings III

The Attraction Of Lemmings. A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing. (15 min)

22:00 22:10

Alice & Lewis II

The Gamesmaster Card. After Alice messes up, the Queen snubs the Gamesmaster Card, accusing it of being boring and repetitive. The card is so saddened by this that it resigns. Eager to make up for her mistake, Alice goes after the card with Lewis. But it refuses to go back, convinced that it’s run out of inspiration. So our two heroes pull out all the stops to restore the card’s appetite for gaming. And so is born the biggest Teatime Scavenger Hunt Wonderland has ever known! (10 min)

22:10 22:30

Alice & Lewis II

Help!... Na, All Good! The Queen has a new hobby: using the King’s gullibility to satisfy her every whim: whenever she needs her bread buttered or any such trifle, she just yelps alarmingly, and along comes her “loyal lackey!” When Alice and Lewis catch on to the Queen’s little game, they try to let the King know. But being the chivalrous servant that he is, he’s unable to face the truth. Alice and Lewis therefore decide they’ll coach him personally, to help him resist the Queen’s fake cries for help. (20 min)

22:30 22:40

Alice & Lewis II

Where's Junior? The Twins agree to leave a Cutie-Twee with Dodson on condition that Junior come with them in the meantime. But they lose the egg in next to no time! Afraid that Dodson will keep the Cutie-Twee as a result, they get themselves off the hook by claiming Junior was stolen! While Alice and Twee Di head off to look for this supposed thief, Lewis and Twee Dum go about consoling Dodson. But has Junior really gone missing?! (10 min)

22:40 22:50

Alice & Lewis II

Eraser Scare! When Alice brings an eraser with to Wonderland, little does she suspect that this inoffensive little item will gain the power to erase everything in this realm, even objects! And so it is that Alice accidentally erases the Queen’s chocolate éclair tree! Alice and Lewis get busy trying to repair this blunder before the Queen finds out. Meanwhile, having lost Charlie’s boomerang, Queen is also busy trying to fix her mistake without her nephew knowing. (10 min)

22:50 23:00

Lu & The Bally Bunch - Shorts

Talking About Taking Your Time. The bugs talk about taking their time. (10 min)

23:00 23:10

Bugs Bunny Builders II

Outer Space. The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space. (10 min)

23:10 23:25

Bugs Bunny Builders II

The Great Flying Flea. The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch. (15 min)

23:25 23:35

Bugs Bunny Builders II

The Snuffles. The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun. (10 min)

23:35 23:50

Bugs Bunny Builders II

Rainy Day. When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort. (15 min)

23:50 00:00

Grizzy and The Lemmings

Inspector Grizzy. A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure. (10 min)

00:00 00:05

Grizzy and The Lemmings

No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (5 min)

00:05 00:20

Grizzy and The Lemmings

Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (15 min)

00:20 00:25

Grizzy and The Lemmings

Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro. (5 min)

00:25 00:30

Grizzy and The Lemmings

Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (5 min)

00:30 00:40

Grizzy and The Lemmings

The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (10 min)

00:40 00:45

Grizzy and The Lemmings

Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (5 min)

00:45 01:00

Grizzy and The Lemmings

As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings. (15 min)

01:00 01:10

Mush-Mush And The Mushables

Lightning Bark. Fung and Miff have come across a rare piece of bark struck by lightning. Chep desperately wants to add it to his collection, but Fung and Miff have no intention to give it to him. Now remembering every time Chep has been nice to them, Fung and Miff end up doing something they never thought possible… (10 min)

01:10 01:25

Mush-Mush And The Mushables

Special Delivery. Chep knows so many things about nature that Mush-Mush and Lilit are confident he’s not far from being an expert like Mushpot. So, when Travel Snail seems unwell, Mush-Mush and Lilit encourage their friend to take care of her in Mushpot’s absence. Chep’s diagnosis takes everyone by surprise: Travel Snail is expecting baby snails! At least that’s what Chep is convinced about… (15 min)

01:25 01:55

Mush-Mush And The Mushables

The Guardian of the Forest. Mush-Mush wants to impress the Mushlets by showing off his sensing gift. But his sense-foot doesn’t work like it should. This is a disaster! And when Mushpot explains that some Mushables have to wait until they become Mushups to see their gifts fully developed, Mush-Mush is frustrated. He wants to master his gift now! Mush-Mush discovers that the solution he’s looking for might be in The Dark Dark Forest. Mush-Mush decides to take his friends Chep and Lilit on a little trip... (30 min)

01:55 02:05

Bugs Bunny Builders II

Outer Space. The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space. (10 min)

02:05 02:20

Bugs Bunny Builders II

The Great Flying Flea. The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch. (15 min)

02:20 02:35

Bugs Bunny Builders II

The Snuffles. The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun. (15 min)

02:35 02:50

Bugs Bunny Builders II

Rainy Day. When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort. (15 min)

02:50 03:00

Batwheels

Ace in the Hole. When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family. (10 min)

03:00 03:15

Batwheels

Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (15 min)

03:15 03:25

Batwheels

A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (10 min)

03:25 03:35

Batwheels

Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (10 min)

03:35 03:50

Batwheels

Mechanic Panic. When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. (15 min)

03:50 03:55

Grizzy and The Lemmings II

Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)

03:55 04:05

Grizzy and The Lemmings II

Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (10 min)

04:05 04:15

Grizzy and The Lemmings II

Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (10 min)

04:15 04:20

Grizzy and The Lemmings II

Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (5 min)

04:20 04:30

Grizzy and The Lemmings II

Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (10 min)

04:30 04:35

Grizzy and The Lemmings III

Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (5 min)

04:35 04:40

Grizzy and The Lemmings III

Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (5 min)

04:40 04:45

Grizzy and The Lemmings III

Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (5 min)

04:45 05:00

Grizzy and The Lemmings III

Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (15 min)

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