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Just Plane Nuts. Rick and Ginger are going on a vacation and bring Tom and Spike aboard the plane. Stowaways Jerry and Tuffy are also along for the ride, although Rick and Ginger aren't aware - nor are they aware when all the pets start chasing each other on the plane! (10 min)
Pets Not Welcome. When Rick and Ginger sneak Tom and Spike into a hotel where pets are not allowed, they make the pets promise not to leave the hotel room. Will the pets behave or will they trash the hotel and get kicked out of their paradise vacation? (15 min)
Jupiter's Moons. Slippy’s excited to try out his new Rocket Boosters. He’s so excited that he overloads them and becomes stranded on a dangerous moon with Madhu. It’s up to Ella to jog Madhu’s memory so they can find the right moon and save Slippy! (10 min)
Maggie 2.0. When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto! (10 min)
Interstellar Message. When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all... (20 min)
Constellation Prize. Slippy’s attempts to impress his cousins with constellation drawings goes awry, causing them to get lost in a nebula! As the nebula messes with their racers and gadgets, escape becomes hopeless. It’s up to Ella and Madhu to find a way to guide them safely back home! (10 min)
Space Junk. When Space Junk smashes into their clubhouse, Ella and Slippy set off to fix the problem. While Ella wants to be rid of the junk, Slippy’s determined to reuse or at least recycle it. When Ella is trapped, re-using space junk may be the only way to save her! (15 min)
The Ghost Tour. It’s Halloween and Toad boasts of having a ghost in Toad Hall. His friends go to see if it’s true but it turns out to be an elaborate hoax. Or is it? (10 min)
Scare Toads. The weasels hear of Toad’s fear of scarecrows and use this to frighten Toad out of Toad Hall for good. (15 min)
Nurse Toad. When Toad accidentally injures Smudge, the weasels prey on his good nature to get into Toad Hall to convalesce. Nurse Toad though proves to be too much even for the wily weasels. (15 min)
Poetry Slam. Ratty tries to teach Mole, Hedge and Toad the rules of poetry but loses Hedge’s poem in the strong wind. Can he and Hedge retrieve it or Mole and Toad remember it before it get destroyed or forgotten? (5 min)
Kingfishers Silly Song. Kingfisher is singing a very irritating song, to everyone’s annoyance. Only Chief Weasel appreciates the song because he can use it to get Tinker and Smudge to obey him. But will Kingfisher now ever be able to leave the Wild Woods? (20 min)
The Newspaper. Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief. (10 min)
Viral Bean. Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last? (15 min)
Super Spy. Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation. (10 min)
Scout Bean. Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group. (15 min)
Zoom Oil. Specs and Skinny celebrate a brand new arrival to the family: a body lotion that delivers incredible speed to its wearer. Yay Science! The boys quickly include the speed lotion in their morning routine, because testing inventions on yourself is always a good idea. Then it's time to get out there and nab Lamput once and for all. Results are mixed. On the one hand, the "zoom oil" certainly works. On the other hand, these nerds aren't really used to having a body that can actually do things. Conclusion: the docs still fail, only this time they fail really quickly. At least they get that round the world trip they were dreaming of. (5 min)
Jupiter's Moons. Slippy’s excited to try out his new Rocket Boosters. He’s so excited that he overloads them and becomes stranded on a dangerous moon with Madhu. It’s up to Ella to jog Madhu’s memory so they can find the right moon and save Slippy! (10 min)
Maggie 2.0. When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto! (10 min)
Interstellar Message. When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all... (20 min)
Constellation Prize. Slippy’s attempts to impress his cousins with constellation drawings goes awry, causing them to get lost in a nebula! As the nebula messes with their racers and gadgets, escape becomes hopeless. It’s up to Ella and Madhu to find a way to guide them safely back home! (10 min)
Space Junk. When Space Junk smashes into their clubhouse, Ella and Slippy set off to fix the problem. While Ella wants to be rid of the junk, Slippy’s determined to reuse or at least recycle it. When Ella is trapped, re-using space junk may be the only way to save her! (10 min)
Faster. It's time to go, go, go with Batgirl's motorbike Bibi as she zigs and zags her way to victory in this high-energy music video - it doesn't matter if it's a stunt jump or a speeding supervillain, Bibi always gives it her all and then some! (10 min)
Nurse Toad. When Toad accidentally injures Smudge, the weasels prey on his good nature to get into Toad Hall to convalesce. Nurse Toad though proves to be too much even for the wily weasels. (10 min)
Poetry Slam. Ratty tries to teach Mole, Hedge and Toad the rules of poetry but loses Hedge’s poem in the strong wind. Can he and Hedge retrieve it or Mole and Toad remember it before it get destroyed or forgotten? (10 min)
Kingfishers Silly Song. Kingfisher is singing a very irritating song, to everyone’s annoyance. Only Chief Weasel appreciates the song because he can use it to get Tinker and Smudge to obey him. But will Kingfisher now ever be able to leave the Wild Woods? (15 min)
Jam Packed Day. Mole is making his winter supply of jam but it’s Portly’s birthday and Mole very generously gives everyone a jar of jam to give to Portly for a birthday present. Soon he has none left for winter. And Portly has rather a lot of jam! (10 min)
Jack of the Green. It’s the Midsummer Festival and everyone is contributing to it, with Badger as the master of ceremonies, the Jack of the Green. But when he finds himself trapped in his own home, how can the festival start? (20 min)
Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (5 min)
The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (5 min)
Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (15 min)
Ever Higher. Grizzy and the Lemmings fight over a jar of jelly. During their battle, the jar soars into the air and gets stuck in an inaccessible high-up spot. The rivals throw themselves into the construction of a tower to reach their target first. Each side has his own personal style to attain the summits, and to cheat. Due to the whims of hazard – or perhaps their rush – the jar continues to slip away from them, landing in ever-higher places. Will Grizzy and the Lemmings be up to the challenge? (5 min)
Witchcraft Game. While looking for a pack of instant gelatine in the garage, Grizzy happens upon a box of figurines. One of them looks just like him! Grizzy invents an imaginary game where his bear figurine turns into a great and powerful magician who will make a gelatine potion. The Lemmings discover that the magician has locked their figurines inside a cage. They decide to play along: the Lemmings Knights challenge the Bear Magician. (10 min)
Legendary Training. Kid Kazoom and Multy are sent to train with a Legendary SuperThing, Lancelord. (15 min)
Honey Bunny. Queen Beatrice hires The Looney Builders to build a workshop in her beehive where there is one rule the crew has trouble following. (10 min)
Castle Hassle. Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around. (20 min)
The Great Christmas Caper, Part 1. When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham, and stop the Legion of Zoom from trying to steal them! (10 min)
The Great Christmas Caper, Part 2. When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham, and stop the Legion of Zoom from trying to steal them! (20 min)
For Peanuts. Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful. (5 min)
Within Snout's Reach. Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food. (5 min)
Safari Express. In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish! (15 min)
False Children. While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring! (5 min)
Monstrous Costumes. To celebrate Halloween, the Lemmings disguise themselves and decorate the cabin. Wanting to regaincontrol of the premises, Grizzy gets rid of the Lemmings by making them believe he too disguised himself to play. Propelled far from the cabin, the Lemmings find a magic hat that can truly turn them into whatever their costume is. All the Lemmings are delighted, except one whose costume is stuck inside the cabin. (10 min)
The Crime was Almost Yummy. The Lemmings play a game of Murder Mystery where a detective must lead an enquiry to resolve a falsemurder. Meanwhile, Grizzy prepares a meal with a sample of Yummy but when his back is turned his sample is mysteriously crushed! Grizzy immediately accuses the Lemmings, who can prove they were playing at the time of the “crime.” Grizzy is distraught but the Lemmings are well determined to lead their own enquiry and unmask the true “assassin” of the Yummy sample. (15 min)
El Bandito. He gang head out to a Day of the Dead festival. There, they learn the spirit of the old, legendary criminal, El Bandito, has returned to terrorize the locals. Fred becomes obsessed with solving the mystery and becoming a part of the great legend, himself. (25 min)
Into the Mouth of Madcap. Daphne agrees to watch her friend's kid, Wayne, and convinces Fred to take a night off from mysteries to go to the boardwalk amusement park. Unbeknownst to her, though, the park is being haunted by a fiendish clown, Madcap. (30 min)
You Can't Handle the Tooth. When Hildie and Beatie bring home a magic ogre's tooth, they warn Tom and Jerry not to touch it. Naturally, they both try to get the other one to touch it, until they accidentally both touch it and discover it has greater powers than they ever could imagine. Now, neither of them want to let it go! (10 min)
Pain for Sale. When Rick plans a big yard sale for the next morning, Spike recruits Tom and Jerry to find Tyke's first puppy collar in the gear before it's sold. Accidentally locked in the garage all night, Tom and Jerry end up battling with every yard sale toy, gadget, yard tool and houseware item at their disposal. (5 min)
Downton Tabby. In a post-Edwardian era, Tom lives in the basement of an impressive manor belonging to an aristocratic family. When the Butler asks him to rid the house of a troublesome mouse upstairs, he also promises him a life of comfort upstairs if he succeeds. Unfortunately for Tom, Jerry overheard the entire conversation, making Tom's opportunity all the more challenging. (5 min)
Say Cheese. Tom eats some canned cheese that has gone bad and hallucinates. He then gets all sorts of visitors from the Tom and Jerry worlds. Tom must become a better cat to end the nightmare. (20 min)
Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (5 min)
Were-Lemming. Grizzy wants to take a nap but the Lemmings are goofing around astride a sheep inside the cabin. Grizzy throws the Lemmings out, but one of them is propelled into a strange crypt away from the others. When he comes into physical contact with a sharp mysterious tooth inside the crypt, the Lemming is transformed into a fearsome creature: the Were-Lemming! (5 min)
Hold-Up, Hens & Yummy. Grizzy finds a giant crate of Yummy chocolate spread along the roadside. Using guile, he discreetly stockshis loot inside the cabin without arousing the suspicions of the Lemmings, but they quickly catch onto his ruse. Grizzy throws the Lemmings out but he knows his peace is only temporary. He must develop an efficient anti-Lemming protection system. He opts for a hen who mistakes the Yummy jars for her eggs. (15 min)
Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (10 min)
Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (5 min)
Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (15 min)
Big Pig. A bet between two farmers over who can raise the biggest pig goes haywire for the farm hands. (5 min)
Millenium Mouse. An ancient flying machine is discovered in Postlewaite Manor. (10 min)
Grumpelstiltskin. A oompah land retelling of the Rumpelstiltskin story. (10 min)
A Treehouse Divided. From the security of his treehouse, Tom wages battle with Spike and Jerry. (10 min)
Tuxedo Junction. Quacker's cousin, and penguin named Tux, makes life miserable for Tom and Jerry when he insists on trying to devour the fish in Rick's new aquarium. (5 min)
Crazy For Ewe. A lost little lamb appears at Maude's farm. (15 min)
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (10 min)
Taxi Bean. Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be? (20 min)
Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (10 min)
A New Friend. Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy. (20 min)
The Lift. Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants? (10 min)
Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (10 min)
Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (15 min)
Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (10 min)
Young Bean. When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today. (10 min)
In the pink. Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop. (20 min)
Robinput. Lamput can’t stop reading and gets caught! Back at the lab, the story intrigues everyone who is brought on a captivating adventure – featuring Lamput, Specs and Skinny in the leading role of a classic folktale. Robinput and his mates fight evil dictatorship for the perfect bedtime story. (9 min)
Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. (6 min)
Soccer Punch. There’s Football Fever as the Docs and Lamput go to watch the game! In the second half of the game, they end up on the pitch! Lamput causes havoc for the Docs as he disguises himself as flags, jerseys, whistles and even the football, but as they get closer to the 90th minute, they realise that it’s a team effort to win, and the game needs everyone to be on the same side. (15 min)
Tweety-Go-Round. Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build. (10 min)
Smash House. The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof. (10 min)
Midnight Music Mayhem. It’s the middle of the night and Tom plays makeshift instruments creating loud music that wakes up Jerry. Jerry tries to put an end to Tom's concert with no success. Tuffy wakes up and goes along with the music. Jerry decides to join in on the fun. (10 min)
Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (10 min)
Nightbike. Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together. (10 min)
Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)
Junkyard Dogs. Scooby runs into an old kennel mate Axel who is a highly trained Police dog who thinks mystery of the Junk yard monster is too big a case for the gang. (25 min)
Protein Titans 2. When a video game company tries to buy an old algorithm from Velma and convince her to work for them in San Francisco, the gang becomes embroiled in the mystery of a video game villain who has seemingly come to life, the Ghost Chef. (30 min)
Car Trouble. Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits. (10 min)
Bed Bean. Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage. (20 min)
Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session. (10 min)
Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition. (20 min)
Monstrous Costumes. To celebrate Halloween, the Lemmings disguise themselves and decorate the cabin. Wanting to regaincontrol of the premises, Grizzy gets rid of the Lemmings by making them believe he too disguised himself to play. Propelled far from the cabin, the Lemmings find a magic hat that can truly turn them into whatever their costume is. All the Lemmings are delighted, except one whose costume is stuck inside the cabin. (5 min)
The Crime was Almost Yummy. The Lemmings play a game of Murder Mystery where a detective must lead an enquiry to resolve a falsemurder. Meanwhile, Grizzy prepares a meal with a sample of Yummy but when his back is turned his sample is mysteriously crushed! Grizzy immediately accuses the Lemmings, who can prove they were playing at the time of the “crime.” Grizzy is distraught but the Lemmings are well determined to lead their own enquiry and unmask the true “assassin” of the Yummy sample. (5 min)
Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. (15 min)
Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (10 min)
Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (5 min)
Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (10 min)
Let's Steal The Energy. Multy, Kid Kazoom, and Airblast must foil the villains’ plan to divert all the energy to Professor K’s lab. (15 min)
American Goth. Shaggy's friend Amelia invites Shaggy and the gang to a party. But Shaggy discovers that Amelia has become a goth. After realizing he has feelings for her Shaggy starts to feel bad that he hasn't changed at all so he decides he too will become a goth. But a mystery appears when an evil plant monster attacks the gang. (25 min)
Omelettes Are Forever. The gang gets caught up in international espionage and intrigue when they cross paths with British secret agent, Jenny Vex, and must help her complete her dangerous mission of stopping an evil mercenary called Minus from killing breakfast. (25 min)
Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (10 min)
Birthday Bear. Mr. Bean is shocked when Teddy receives a birthday card from Bean’s girlfriend, Irma Gobb. The bear’s Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.) (10 min)
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (15 min)
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (20 min)
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (10 min)
Mirror, Mirror On The Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (15 min)
Grizzy The Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (5 min)
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (10 min)
Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (10 min)
Banebuggy. The Batwheels take on a new vehicular villain who keeps growing bigger and bigger, while learning that size doesn't always win the day. (10 min)
Spiffledipped. While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet, only to discover that this cute critter has wild alien powers! (15 min)
Bibi and the Bad Seed. When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day. (10 min)
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (20 min)
Fire Fighters. The Looney Builders are hired by the town’s volunteer firefighters to build a fire truck. Duty calls and they build on the go as they make rescues throughout Looneyburg. (10 min)
Beignet Day. Zaida Gator hires The Looney Builders to build her a boat so she can share her beignets in the swamp. She soon realizes there are others to share with elsewhere and enlists the crew to make it possible. (15 min)
Pauleen's Pins. Pauleen Penguin hires The Looney Builders to build an ice bowling alley in Looneyburg. Her homesickness causes setbacks until the crew helps her feel better. (10 min)
Coconut Hut. While on vacation, The Looney Builders befriend Coco the Crab and offer to build her a mini-resort. They shrink down for a micro-build and must rely on the island’s natural resources to get the job done. (15 min)
Cruisin' for a Bruisin. While on a cruise ship with Rick and Ginger, Jerry and Tuffy go explore the ship's buffet and leave Spike and Tom in the room. They all meet Meathead, a vicious ship cat who will stop at nothing to terrorize the four of them. (15 min)
Road Trippin'. Rick and Ginger take Tom and Spike on a road trip to Ginger's aunt's house where Spike is terrorized by a dog traveling in a trailer. Meanwhile, Jerry and Tuffy cause problems when they get caught in Rick and Ginger's suitcase. (15 min)
Magic Mirror. Hildie and Beatie bring home a fortune-telling magic mirror. When it shows Tom a future he doesn't like, he tries everything to avoid it. In fact, everything that Tom does to avoid his future only seems to make it worse. (10 min)
Bone Dry. Spike comes to Tom and Jerry for help finding his missing bones. The detectives investigate a community garden, and it seems like their number-one suspect is an elusive gopher. It turns out that Tyke dug up all of his dad's bones and was saving them as a birthday present for Spike. (15 min)
Commander Slippy. The gang is playing tag the Meteoroid when Glitch fails to follow Slippy's instruction. He soon realises it's because Glitch saw the comet he's been tracking for months! Slippy is excited - he gets to tag a comet! (10 min)
Earthbound Priya. Ella and Slippy are perfecting their triple corkscrews when Priya, Ella’s best friend from Earth, surprises her with a visit. Priya performs a perfect triple corkscrew to everyone’s amazement. Ella is frustrated that she still can’t nail it (10 min)
Palladium Quest. When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day! (20 min)
Friendship Supernova. Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own. (10 min)
Momella Day. Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star! (15 min)
Jam Packed Day. Mole is making his winter supply of jam but it’s Portly’s birthday and Mole very generously gives everyone a jar of jam to give to Portly for a birthday present. Soon he has none left for winter. And Portly has rather a lot of jam! (10 min)
Jack of the Green. It’s the Midsummer Festival and everyone is contributing to it, with Badger as the master of ceremonies, the Jack of the Green. But when he finds himself trapped in his own home, how can the festival start? (20 min)
Otter Disaster. Everyone is too busy to play with Toad so he foolishly opens the lock gates in order to propel his new boat. But this creates a giant wave that demolishes the Otters’ holt downstream. Toad must now repair their home, finding help from an unexpected quarter. (10 min)
Security! Toad installs a new Mauss security system to protect Toad Hall from the weasels but Toad’s arrogance and rudeness towards Mauss leaves Toad locked out of Toad Hall for good. Only a big mouse sized apology can put things right. (10 min)
The Hammock. Toad shows off his new hammock but refuses to let anyone else have a nap in it. The weasels trap Toad in the hammock, leaving Toad Hall wide open for them. Can Toad’s friends use the hammock to regain Toad Hall? (15 min)
Back To School. Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school. (10 min)
Lord Bean. Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity? (15 min)
Car Wars. Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is? (15 min)
Wedding Day. Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand. (10 min)
Invisible Necklace. You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair! (5 min)
Commander Slippy. The gang is playing tag the Meteoroid when Glitch fails to follow Slippy's instruction. He soon realises it's because Glitch saw the comet he's been tracking for months! Slippy is excited - he gets to tag a comet! (10 min)
Earthbound Priya. Ella and Slippy are perfecting their triple corkscrews when Priya, Ella’s best friend from Earth, surprises her with a visit. Priya performs a perfect triple corkscrew to everyone’s amazement. Ella is frustrated that she still can’t nail it (10 min)
Palladium Quest. When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day! (20 min)
Friendship Supernova. Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own. (10 min)
Momella Day. Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star! (10 min)
Future Tense. Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic. (10 min)
Otter Disaster. Everyone is too busy to play with Toad so he foolishly opens the lock gates in order to propel his new boat. But this creates a giant wave that demolishes the Otters’ holt downstream. Toad must now repair their home, finding help from an unexpected quarter. (10 min)