00:00 00:05

Grizzy and The Lemmings

Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (5 min)

00:05 00:20

Grizzy and The Lemmings

Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (15 min)

00:20 00:25

Grizzy and The Lemmings

Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (5 min)

00:25 00:30

Grizzy and The Lemmings

High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye! (5 min)

00:30 00:40

Grizzy and The Lemmings

Bear Scents. When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect? (10 min)

00:40 00:45

Grizzy and The Lemmings

Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing? (5 min)

00:45 01:00

Grizzy and The Lemmings

Magnetic Bear. Grizzy can?t believe his eyes when he sees objects moving all by themselves. When he realizes it?s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (15 min)

01:00 01:10

Mush-Mush And The Mushables

Bird Call. Chanterelle has built a whistle that can reproduce the most beautiful sound of the forest: the one of the Nightingale. When the whistle disappears, Mush-Mush, Chep and Lilit soon discover that it has been stolen by a beetle. In order to finally hear what a real Nightingale sounds like, they'll have to get it back! (10 min)

01:10 01:25

Mush-Mush And The Mushables

Let It Bee. Wanting to rush off to climb Mush Mountain, Mush-Mush is in a hurry checking nectar level in flowers... a job that takes time and care. Soon Mush-Mush's haste causes disaster when he scares all the bees away. Now Mush-Mush and friends have to find a way to lure the bees back... (15 min)

01:25 01:40

Mush-Mush And The Mushables

The Staff Of Wisdom. Mush-Mush is amazed by the way Mushpot uses his staff of wisdom and how awesome it makes him look. Mush-Mush wants to be as cool as Mushpot and asks him to lend him his staff of wisdom. But the staff comes with a lot of responsibilities... (15 min)

01:40 01:55

Mush-Mush And The Mushables

The Snake Dance. When Mush-Mush and Chep lose Lilit's flying disc down a snake tunnel, he is confident he can get it back. All animals love Chep and no-one knows more about snakes than he does. But this snake is not to be messed with! When they finally sneak into the snake tunnel, they learn why the snake has been acting so strangely... (15 min)

01:55 02:05

Bugs Bunny Builders

Mini Golf. The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids. (10 min)

02:05 02:25

Bugs Bunny Builders

Castle Hassle. Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around. (20 min)

02:25 02:35

Bugs Bunny Builders

Catwalk. The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun. (10 min)

02:35 02:50

Bugs Bunny Builders

Dim Sum. Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef. (15 min)

02:50 03:00

Batwheels

Mechanic Panic. When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. (10 min)

03:00 03:15

Batwheels

To the Batmobile! When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom. (15 min)

03:15 03:25

Batwheels

Improvise My Ride. When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly. (10 min)

03:25 03:35

Batwheels

Dynamic Du-Oh-No. When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk. (10 min)

03:35 03:50

Batwheels

Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (15 min)

03:50 04:00

Grizzy and The Lemmings II

Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (10 min)

04:00 04:05

Grizzy and The Lemmings II

Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (5 min)

04:05 04:15

Grizzy and The Lemmings II

Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (10 min)

04:15 04:20

Grizzy and The Lemmings II

Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (5 min)

04:20 04:30

Grizzy and The Lemmings II

Bear Sitter. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (10 min)

04:30 04:35

Grizzy and The Lemmings II

Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it. (5 min)

04:35 04:40

Grizzy and The Lemmings II

Radar Bear. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (5 min)

04:40 04:50

Grizzy and The Lemmings II

Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (10 min)

04:50 04:55

Bugs Bunny Builders: Hard Hat Time

Haunted Garage. It’s Halloween, so the crew decorates their garage for the Looneyburg Trick-Or-Treaters. (5 min)

04:55 05:05

Dorothy and the Wizard of Oz II

Jest Kidding. The Wicked Witch gives Ozma's unfunny Jester a laughing charm, which leaves Dorothy & crew helpless with hysterics. (10 min)

05:05 05:20

Dorothy and the Wizard of Oz II

Sisterhood of the Witch. When the Sisterhood of the Witch discovers the Wicked Witch has lost her powers, a rival witch takes over her castle and now the Wicked Witch must recruit the Wizard to help regain control of the castle. (15 min)

05:20 05:30

Dorothy and the Wizard of Oz II

The Old Classic. When Wilhelmina temporarily loses her powers, she has Frank and Lyman go undercover to try and get Dorothy's ruby slippers, but the monkeys find out that it's easy to get in too deep. (10 min)

05:30 05:45

Dorothy and the Wizard of Oz II

Too Predictable. When the Wizard invents a magical device called the Predictalizer that can predict with one hundred percent accuracy the day of every single citizen of Oz, Dorothy thinks things have become a little too predictable. Lion is fully onboard with life's scary uncertainties being gone until Wilhelmina is able to steal the device and use it for her own ends. The only way to stop her is by being so unpredictable even the Predictalizer can't predict it. (15 min)

05:45 06:00

Dorothy and the Wizard of Oz II

Oztember Surprise. After the Wicked Witch tricks the Wizard into sharing his powers for an Oztember celebration, Dorothy and her friends must stop her from making the change permanent. (15 min)

06:00 06:10

Batwheels

Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (10 min)

06:10 06:25

Batwheels

Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (15 min)

06:25 06:35

Mr Bean: The Animated Series III

For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (10 min)

06:35 06:50

Mr Bean: The Animated Series III

Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (15 min)

06:50 07:00

Thomas & Friends - Shorts XXV

Nia and the Ducks (10 min)

07:00 07:25

Care Bears: Unlock the Magic - Specials

Grumpy’s Ginormous Adventure. Grumpy gets caught in a magical rainstorm that causes him to grow larger every time he gets mad. And every time he grows, he gets madder! The Care Bears must work together to find a solution before Grumpy outgrows their world! (25 min)

07:25 07:35

Grizzy and The Lemmings III

Day and Night. The Lemmings organize an obstacle course in their cabin. Grizzy ejects the Lemmings from the cabin and they crash onto an Incan temple where they discover a spheric object that can control the Earth's rotation. (10 min)

07:35 07:40

Grizzy and The Lemmings III

Tilted Lemings. The Lemmings get hold of an old pinball machine and install it in the cabin. Their furious party interrupts Grizzy's nap and the bear threatens to break the contraption. (5 min)

07:40 07:55

Grizzy and The Lemmings III

Recreational Botany. Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction. (15 min)

07:55 08:00

Grizzy and The Lemmings III

Generational Conflict. During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages. (5 min)

08:00 08:10

Grizzy and The Lemmings III

Breathless. Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out. (10 min)

08:10 08:15

The Tom and Jerry Show III

When You Leash Expect It. Ginger decides she wants to teach Tom to walk on a leash to ensure he gets much-needed exercise. Tom hates the leash and does not want to go for a walk. Finally, they're on their way, much to Tom's chagrin. Back home, Jerry and Tuffy proceed to raid the fridge. (5 min)

08:15 08:30

The Tom and Jerry Show III

Don't Cut the Cheese. It's that special time of year when the Lady of the House's rare, exotic (and very stinky) cheese gets delivered to the manor. It's up to Tom to make sure not a crumb of this cheese—known to be a favorite of mice—goes missing. (15 min)

08:30 08:35

The Tom and Jerry Show III

Calamari Jerry. Ginger leaves some frozen fish on the kitchen counter to thaw. Ginger and Rick warn Tom to keep his paws away, or he will not get anything to eat. Soon, a live baby octopus crawls out of the mouth of one of the thawing fish and jumps off the counter, looking for a place to hide. Jerry befriends him and does his best to protect him from Tom. (5 min)

08:35 08:45

The Tom and Jerry Show III

Cattyshack. It's time for the annual croquet tournament at the Manor. The butler tells Tom how important it is to the Lady of the Manor to always win…no matter what! The last thing they need is any pesky rodents interfering with the game. Knowing any sighting of Jerry or Tuffy would cast Tom in a bad light, he's determined to keep them off the lawn. (10 min)

08:45 08:50

The Tom and Jerry Show III

Drone Sweet Drone. Up to their usual antics, Tom, Jerry and Spike get into monkey business with a drone at Rick and Ginger's house. (5 min)

08:50 09:00

Lu & The Bally Bunch - Shorts

Talking About Waiting. The bugs talk about waiting for things they really want. (10 min)

09:00 09:10

Mr Bean: The Animated Series II

Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (10 min)

09:10 09:25

Mr Bean: The Animated Series II

The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (15 min)

09:25 09:35

Mr Bean: The Animated Series II

Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (10 min)

09:35 09:55

Mr Bean: The Animated Series II

Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (20 min)

09:55 10:15

Care Bears: Unlock the Magic - Specials

Grumpy’s Ginormous Adventure. Grumpy gets caught in a magical rainstorm that causes him to grow larger every time he gets mad. And every time he grows, he gets madder! The Care Bears must work together to find a solution before Grumpy outgrows their world! (20 min)

10:15 10:30

Thomas & Friends - Shorts XXVI

All Aboard: Take a Beat. Nia and Bruno love helping their friends – but now their delivery schedule is overstuffed, the tracks are blocked, and the two of them are stressed out! Bruno helps Nia realize that sometimes it's important to schedule a little time for just doing nothing. (15 min)

10:30 10:35

Silly Sundays

Windy Day. Hugo and Sonia's paper-boats aren't blowing in the way they would like them to, until they learn to work with the wind instead. (5 min)

10:35 10:45

Silly Sundays

Hand Me Downs. When Sonia realises her favourite unicorn t-shirt doesn't fit anymore, she learns something she loved could be something Mel now enjoys instead. (10 min)

10:45 11:00

Silly Sundays

Broken Ducky. Sonia's ducky toy is not working as she expected. Together with Hugo, she learns there are different ways to play with it. (15 min)

11:00 11:05

Grizzy and The Lemmings

Domestic Robots. By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner! (5 min)

11:05 11:10

Grizzy and The Lemmings

Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (5 min)

11:10 11:15

Grizzy and The Lemmings

Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (5 min)

11:15 11:30

Grizzy and The Lemmings

Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings. (15 min)

11:30 11:40

Grizzy and The Lemmings

Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (10 min)

11:40 11:45

Grizzy and The Lemmings

Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy! (5 min)

11:45 12:00

Grizzy and The Lemmings

Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (15 min)

12:00 12:10

Bugs Bunny Builders II

Glamp Out. Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead. (10 min)

12:10 12:25

Bugs Bunny Builders II

Outer Space. The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space. (15 min)

12:25 12:35

The Tom and Jerry Show

Turn About. Butch locks Tom in the basement to keep him from attending a date with Toodles. When Butch shows up instead Toodles suprises him with babysitting her misbehaving nieces and nephews. Tom tries to escape from the basement but keeps getting blocked by Jerry and Tuffy who think it's a monster downstairs. (10 min)

12:35 12:55

The Tom and Jerry Show

The Plight Before Christmas. Tom accidentally puts a spell on Santa that transforms him into a cookie. When he can't figure out how to transform him back Tom and Jerry volunteer to help Santa deliver gifts. A Christmas miracle occurs when Tom and Jerry sacrifice their own gifts for each other. (20 min)

12:55 13:00

The Tom and Jerry Show II

Hiccup and Away. When Tom gets the hiccups, the witches decide that the only way to cure him is to scare him, so they banish him to the Wicked Forest of Very Scary Things. Unfortunately, there really isn't anything that frightening in, so they enlist Jerry to conjure up some scares – a task that he's only too happy to oblige, by taking full advantage of the situation. (5 min)

13:00 13:10

The Tom and Jerry Show II

I Quit. After a particularly rough cat-and-mouse chase, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave for another house. It's only days later as Jerry's gaining weight and a lonely Tom unsuccessfully looks to Spike for companionship and a new mouse-mate (named Mickey!) that they realize how much they need each other. (10 min)

13:10 13:15

The Tom and Jerry Show II

You Can't Handle the Tooth. When Hildie and Beatie bring home a magic ogre's tooth, they warn Tom and Jerry not to touch it. Naturally, they both try to get the other one to touch it, until they accidentally both touch it and discover it has greater powers than they ever could imagine. Now, neither of them want to let it go! (5 min)

13:15 13:30

The Tom and Jerry Show II

Pain for Sale. When Rick plans a big yard sale for the next morning, Spike recruits Tom and Jerry to find Tyke's first puppy collar in the gear before it's sold. Accidentally locked in the garage all night, Tom and Jerry end up battling with every yard sale toy, gadget, yard tool and houseware item at their disposal. (15 min)

13:30 13:40

Mr Bean: The Animated Series II

Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (10 min)

13:40 14:00

Mr Bean: The Animated Series II

Wrestle Bean. Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force. (20 min)

14:00 14:10

Mr Bean: The Animated Series II

Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (10 min)

14:10 14:20

Mr Bean: The Animated Series II

Bean's Safari. Mr Bean finds himself babysitting a baboon. (10 min)

14:20 14:30

Thomas & Friends - Shorts XXVI

Train School: The Team-Up Cleanup. Faced with a mess at Brendam Docks, Thomas and friends figure out a new take on teamwork. (10 min)

14:30 14:40

Lucas the Spider

A Sting in the Tale. Maizie accidentally stings Lucas's butt. This is a shock to them both, but Maizie takes it the hardest. (10 min)

14:40 14:45

Lucas the Spider

Tongue Twister. When Bodhi’s tongue gets hurt, it’s up to Dr. Lucas to help. (5 min)

14:45 15:00

Lucas the Spider

Sleeping Dogs. Lucas and Findley discover a cake, and they try to keep Avocado asleep so everyone can have some. (15 min)

15:00 15:05

Silly Sundays

Watermelon Rescue. When a watermelon meant for all the family to share is spoiled, Hugo and Sonia learn to work as a team and save the day. (5 min)

15:05 15:10

Silly Sundays

New Birdy. Sonia wants to dance on stage by herself until she learns the importance of sharing the spotlight with her new friend little birdy. (5 min)

15:10 15:20

Silly Sundays

Make a Wish. When Hugo and Sonia run out of dandelions to make wishes with in the garden, they learn wishes can be made whenever and however they want. (10 min)

15:20 15:30

Lu & The Bally Bunch - Shorts

Talking About Nature. The bugs talk about nature. (10 min)

15:30 15:40

Mush-Mush And The Mushables

Fly, Chase, Fly. Chep is disappointed Mush-Mush and Lilit are too busy leaf-gliding to play moss-ball with him, so he hangs out with a new weevil friend instead. But Chep's new friend must migrate with all the other weevils -Except he doesn't know how to fly! Chep must teach him to fly while overcoming his own secret fear of heights. (10 min)

15:40 16:00

Mush-Mush And The Mushables

Oh My Compost. When Sushi-Mushi breaks the only spoon he has ever cooked with, he declares his cooking days are over! So Mush-Mush and friends step up to cook for everyone instead, how hard can it be? It turns out, very! The Mushlers will have to convince Sushi-Mushi he's still the best compost chef, even without his favorite spoon! (20 min)

16:00 16:10

Bugs Bunny Builders II

Looney Moon. When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark. (10 min)

16:10 16:25

Bugs Bunny Builders II

Glamp Out. Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead. (15 min)

16:25 16:55

Care Bears: Unlock the Magic - Specials

Grumpy’s Ginormous Adventure. Grumpy gets caught in a magical rainstorm that causes him to grow larger every time he gets mad. And every time he grows, he gets madder! The Care Bears must work together to find a solution before Grumpy outgrows their world! (30 min)

16:55 17:00

The Tom and Jerry Show II

Dirty Rat. A little cat and mouse leads Jerry to take refuge in his hole in the wall where he runs into Franky Two-Face the rat, who now calls Jerry's home, HIS home. Tom finds this funny, of course. Franky Two-Face leads Tom to believe the two are working together but Franky's a no-good, dirty rat. He doesn't play fair. He's a liar, a sneak, a dirty player, just an all-around dirty rat. He goes to the cats in the alley, says Jerry thinks they're soft, steals things from Spike and sets Tom up as the thief. Franky Two-Face knows every dirty trick in the book, except one; the one Tom and Jerry use to get rid of Franky Two-Face. (5 min)

17:00 17:10

The Tom and Jerry Show II

Tom and Jerry-Geddon. Tuffy and Jerry are brushing their teeth. Tuffy's so tired he uses Jerry's tail instead of his toothbrush. They climb in their respective beds, only Tuffy's not in his bed, he's in the palm of Tom's hand that Tom's made-up to look like a bed. Tom gets walloped for his little stunt but it points out to Jerry that he needs a safer home. What begins with Jerry securing his home from Tom, turns into an arms race between the cat and mouse where they each build their own booby-trapped bunker to protect themselves from each other. They turn out to be their own greatest enemy, with the biggest threat coming from their own creations. In the end, they go back to their relatively safer existence. (10 min)

17:10 17:25

The Tom and Jerry Show II

Tic-Tyke-D'oh. Spike hasn't been the best role model for his boy when it comes to being a good sport. You could even say Spike's a sore loser. That's why Spike recruits Tom and Jerry to help teach the little guy how to lose gracefully. When Tom beats Tyke at a game of tic-tac-toe Tyke puts the "sore" into "sore loser" by biting Tom's finger when Tom extends it for a friendly post-game handshake. Tom forces Jerry to take turns playing various games with Tyke (e.g. Checkers, basketball, hopscotch, etc…). Each time they win, Tyke takes it out on them. When Tom and Jerry start throwing the games, Spike's right there to dole out his own punishment for letting Tyke win. Sometimes you just can't win! (15 min)

17:25 17:30

The Tom and Jerry Show II

Missing in Traction. When Tom's hit by a trolley while he and Jerry are investigating their latest case, he's sent to recover at the local animal hospital. But a detective is never off the case! Tom begins to suspect the answer to the case they're working on is right under his broken nose. Problem is, he's in traction and can't move. That's okay, he's got a partner in crime-solving – Doc Jerry makes the rounds at the animal hospital and solves the mystery, but not before sending Tom on the rounds to endure various tests (e.g. x-rays, stress test, physical therapy, etc…) and to do some investigating of his own. (5 min)

17:30 17:35

The Tom and Jerry Show II

Cat-titude Adjustment. After another destructive bout of cat and mouse, Hildie and Beatie decide that Tom's bad cat-titude has caused nothing but trouble around the cottage. What Tom needs is an attitude adjustment! With a flick of the wand, Tom becomes a doting cat. Much better! Jerry's loving the change at first, but he soon tires of the touchy-feely feline (even Newt is tiring of Tom's affections). Jerry tries every mouse trick in the book to trigger Tom's animal instincts, but nothing seems to break the spell. Jerry has to sneak Hildie's wand to reverse the spell, but it won't be easy with tag-along-Tom by his side every step of the way! (5 min)

17:35 17:45

The Tom and Jerry Show II

Funnel Face. When a little cat and mouse ends poorly for Tom, he ends up having to wear the cone of shame. Unable to remove it, deal with the emotional shame, or adapt to the giant plastic funnel on his head, Tom must find meaning in the suffering. (10 min)

17:45 18:00

The Tom and Jerry Show II

Wing Nuts. Little Quacker is heartsick and he's come to the cat and mouse detective to help mend his broken heart. You see, the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detective to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper, but Tom and Jerry aren't about to fly the coop. In the end, they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset... (15 min)

18:00 18:10

Batwheels

Buff in a China Shop. Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler. (10 min)

18:10 18:25

Batwheels

Ride Along. After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission! (15 min)

18:25 18:35

Grizzy and The Lemmings II

Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself. (10 min)

18:35 18:40

Grizzy and The Lemmings II

Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or something else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (5 min)

18:40 18:55

Grizzy and The Lemmings II

Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (15 min)

18:55 19:00

Grizzy and The Lemmings II

Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (5 min)

19:00 19:10

Grizzy and The Lemmings II

XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (10 min)

19:10 19:15

Grizzy and The Lemmings II

Never Judge a Bear by Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (5 min)

19:15 19:30

Grizzy and The Lemmings II

Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (15 min)

19:30 19:40

Mush-Mush And The Mushables

Good Vibrations. Lilit is under pressure. Truff, the most talented musician in Mushton, has invited her, Mush-Mush and Chep to form a band with him. Only problem is they can hardly play music! Truff insists: they just need to relax and feel the groove. But when Truff tells his new band they will perform at the Food Snail, Lilit isn’t relaxed at all! (10 min)

19:40 20:00

Mush-Mush And The Mushables

Puff's Perfect Picnic. Because he has won the moss-ball game last year, Puff is in charge of organizing this Summer’s Picnic. Only Puff isn’t comfortable in that role. Mush-Mush, Chep and Lilit offer to help and make sure all the Mushables will follow Puff’s lead. Gradually, Puff gains confidence and ends up bossing everyone around. Now, all the Mushables are about to flee the Picnic! (20 min)

20:00 20:10

Mr Bean: The Animated Series III

Haunted House. Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy and in the chase around the insides of the house Bean manages something not even a wrecking ball can do. (10 min)

20:10 20:25

Mr Bean: The Animated Series III

Eau De Bean. Mr. Bean accidentally spills all of Mrs. Wicket’s new expensive perfume on the floor. In an attempt to hide his crime and refill the empty bottle he tries to recreate the smell – by adding all sorts of odd and strange ingredients. He might be able to fool Mrs. Wicket but can he fool Scrapper and all the neighbourhood cats? (15 min)

20:25 20:40

Mr Bean: The Animated Series III

Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (15 min)

20:40 20:55

Mr Bean: The Animated Series III

Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (15 min)

20:55 21:05

Grizzy and The Lemmings II

Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food, chocolate spread, and he hates it! How could that be possible? And yet, when he swiped the jar from the Lemmings, they seemed to be enjoying it immensely. A quick investigation reveals that the Lemmings added a dash of lemon juice to the jar to give the spread a sharper taste. And they intend to jazz up the rest of the stock as well! (10 min)

21:05 21:10

Grizzy and The Lemmings II

Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (5 min)

21:10 21:25

Grizzy and The Lemmings II

Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (15 min)

21:25 21:30

Grizzy and The Lemmings II

Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (5 min)

21:30 21:35

Grizzy and The Lemmings II

Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms. (5 min)

21:35 21:45

Grizzy and The Lemmings II

Flying Bear. The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan. (10 min)

21:45 22:00

Grizzy and The Lemmings II

Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (15 min)

22:00 22:10

Alice & Lewis II

The Gamesmaster Card. After Alice messes up, the Queen snubs the Gamesmaster Card, accusing it of being boring and repetitive. The card is so saddened by this that it resigns. Eager to make up for her mistake, Alice goes after the card with Lewis. But it refuses to go back, convinced that it’s run out of inspiration. So our two heroes pull out all the stops to restore the card’s appetite for gaming. And so is born the biggest Teatime Scavenger Hunt Wonderland has ever known! (10 min)

22:10 22:25

Alice & Lewis II

Help!... Na, All Good! The Queen has a new hobby: using the King’s gullibility to satisfy her every whim: whenever she needs her bread buttered or any such trifle, she just yelps alarmingly, and along comes her “loyal lackey!” When Alice and Lewis catch on to the Queen’s little game, they try to let the King know. But being the chivalrous servant that he is, he’s unable to face the truth. Alice and Lewis therefore decide they’ll coach him personally, to help him resist the Queen’s fake cries for help. (15 min)

22:25 22:40

Alice & Lewis II

Where's Junior? The Twins agree to leave a Cutie-Twee with Dodson on condition that Junior come with them in the meantime. But they lose the egg in next to no time! Afraid that Dodson will keep the Cutie-Twee as a result, they get themselves off the hook by claiming Junior was stolen! While Alice and Twee Di head off to look for this supposed thief, Lewis and Twee Dum go about consoling Dodson. But has Junior really gone missing?! (15 min)

22:40 22:50

Alice & Lewis II

Eraser Scare! When Alice brings an eraser with to Wonderland, little does she suspect that this inoffensive little item will gain the power to erase everything in this realm, even objects! And so it is that Alice accidentally erases the Queen’s chocolate éclair tree! Alice and Lewis get busy trying to repair this blunder before the Queen finds out. Meanwhile, having lost Charlie’s boomerang, Queen is also busy trying to fix her mistake without her nephew knowing. (10 min)

22:50 23:00

Thomas & Friends - Shorts XXV

Hay, Now! (10 min)

23:00 23:10

Bugs Bunny Builders

Crane Game. As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken. (10 min)

23:10 23:25

Bugs Bunny Builders

Speedy. The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez. (15 min)

23:25 23:35

Bugs Bunny Builders II

The Easter Bunnies. The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter. (10 min)

23:35 23:50

Bugs Bunny Builders II

Junior. The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks. (15 min)

23:50 00:00

Grizzy and The Lemmings

Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (10 min)

00:00 00:05

Grizzy and The Lemmings

Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (5 min)

00:05 00:20

Grizzy and The Lemmings

Super Grizzy Bros. By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted. (15 min)

00:20 00:25

Grizzy and The Lemmings

Fake Brothers. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double?s artificial intelligence truly leaves to be desired. If only it were as clever as the original... (5 min)

00:25 00:30

Grizzy and The Lemmings

Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy?s in love thinks she?s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)

00:30 00:40

Grizzy and The Lemmings

A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (10 min)

00:40 00:45

Grizzy and The Lemmings

Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (5 min)

00:45 01:00

Grizzy and The Lemmings

In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (15 min)

01:00 01:10

Mush-Mush And The Mushables

Grasshopper Chep. All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before... ride a grasshopper! Chep is in for the ride of his life! (10 min)

01:10 01:25

Mush-Mush And The Mushables

My Muddy Buddy. When Lilit creates a "friends tree" mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler's clutches. (15 min)

01:25 01:40

Mush-Mush And The Mushables

Mushlers To The Rescue. Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they're loving it! So Mushlers create a rescue team... but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again. (15 min)

01:40 01:55

Mush-Mush And The Mushables

Shine, Lilit, Shine. The Beacon Mushroom that guides the Mushables back to Mushton in the dark has gone out. So Lilit lights up and stands in its place for the night... and soon gets quite bored! Lilit's good deed has her regretting her gift - she's basically just a lamp! But when her light goes out, Lilit instantly regrets regretting it: she wants her gift back! (15 min)

01:55 02:05

Bugs Bunny Builders

Crane Game. As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken. (10 min)

02:05 02:25

Bugs Bunny Builders

Speedy. The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez. (20 min)

02:25 02:35

Bugs Bunny Builders II

The Easter Bunnies. The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter. (10 min)

02:35 02:50

Bugs Bunny Builders II

Junior. The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks. (15 min)

02:50 03:00

Batwheels

Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (10 min)

03:00 03:15

Batwheels

Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (15 min)

03:15 03:25

Batwheels

Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (10 min)

03:25 03:35

Batwheels

Secret Origin of the Batwheels Pt.1. When Batman, Robin, and Batgirl are all captured, the Batcomputer brings the Bat-Vehicles to life. Now the newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom… all without Batman’s help! (10 min)

03:35 03:50

Batwheels

Secret Origin of the Batwheels Pt. 2. With Batman, Robin, and Batgirl unreachable, Batcomputer brings Batman’s trusty Batmobile, Bam, to life to help protect the Batcave from a mysterious intruder. (15 min)

03:50 04:00

Grizzy and The Lemmings II

A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (10 min)

04:00 04:05

Grizzy and The Lemmings II

Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)

04:05 04:15

Grizzy and The Lemmings II

Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (10 min)

04:15 04:25

Grizzy and The Lemmings II

Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. (10 min)

04:25 04:30

Grizzy and The Lemmings II

Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)

04:30 04:35

Grizzy and The Lemmings II

Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (5 min)

04:35 04:45

Grizzy and The Lemmings II

Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (10 min)

04:45 04:50

Grizzy and The Lemmings II

Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (5 min)

04:50 04:55

Thomas & Friends - Shorts XXV

Hay, Now! (5 min)

04:55 05:05

Dorothy and the Wizard of Oz II

Christmas in Oz: Part 1. What? No Christmas in Oz? Dorothy introduces Oz to Christmas and of course Oz adds a few traditions of its own. Santa comes to deliver holiday cheer and presents to all. Too bad the witches have a different plan for Santa! (10 min)

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